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Research

CogVuln

A cyber attack modeled as a game between two agents with minds. Red, the attacker, works a reconnaissance-to-compromise kill chain, but can be endowed with human decision biases like base-rate neglect, loss aversion, and the sunk-cost fallacy. Blue, the defender, watches Red act and performs Bayesian inference over hypotheses about which bias is distorting Red’s choices, turning an attacker’s psychology into a defensive signal.

CogVuln · Python · PsychSim · Bayesian inference